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July 04 2011
Recommendation: Frozen Synapse
I actually planned on doing a longer write up about another Indie gem I've been playing these days: Frozen Synapse. But since work is currently rather demanding and I don't seem to be able to write coherent sentences currently, I'll leave you with the trailer and the friendly hint that the game is currently on sale at Steam (50% off today).
Love the visuals, the soundtrack (I actually bought the Soundtrack edition and have been listening to those awesome tracks during work) and the gameplay, so if you're up for a nice tactical, turn based (and even “play-by-email” compatible) awesome game, this is your chance!
May 30 2011
Terraria: I remodelled
Remember my somewhat organically grown looking house1) from Terraria? I kinda remodelled…
Damn, I love this game!
Terraria: I remodelled
Remember my somewhat organically grown looking house1) from Terraria? I kinda remodelled…
Damn, I love this game!
May 25 2011
Terraria
I'm hooked. I really am.
The last couple of days I've been sitting at home1), doing little else but playing the everliving cr*p out of this little indiegame called "Terraria" that was released like 10 days ago on Steam.
It's an exploration/survival/building kinda game, allowing you to explore a randomly generated world including different biomes such as forests, deserts, oceans and such, but also deep cave systems leading down to “hell”. Of course, you are not alone in this world and are constantly fending off different kinds of enemies inhabiting the biomes (Slimes, Zombies, Skeletons, …). If that sounds like Minecraft2) to your ears: Yes, there is a strong resemblance. However, Terraria adds a couple of real ingame goals in the form of bosses to defeat and in game events like Blood Moon, Goblin Invasions or falling meteorites. Besides that, I'm happy to have something like 2d Minecraft, as sadly the original triggers my motion sickness pretty hard.
So I already built a stone castle thingy:
As you can see, I've got a mushroom farm in my cellar, a little well/pool thingie and portcullis made from sand for my outer doors in case of the occasional Blood Moon (where Zombies can open doors and therefore invade my house and slaughter my NPCs).
Speaking of NPCs, I already got a couple of them to move in (a merchant, a nurse and a demolitionist and of course also the obnoxious guide3)) which provide me with different services (e.g. buying and selling items from the merchant).
Below the house is the entrace to a quite complex tunnel system where I go to explore and gather ores and such. I've just hit the -800 feet mark there and encountered my first spots of lava4). Sometimes, I also accidentally trigger waterfalls:
Additionally to my single player map, I'm also playing on a small multiplayer world together with a couple of friends. We just stole a couple of books from the Dungeon and died a horrible death when trying to defeat the first boss.
So, anyway, I can only give a full hearted recommendation for this game. It cost me 10€ and already provided me with more than a day of constant entertainment. If you happen to like sandbox environments and building your own stuff, give it a try
Terraria
I'm hooked. I really am.
The last couple of days I've been sitting at home1), doing little else but playing the everliving cr*p out of this little indiegame called "Terraria" that was released like 10 days ago on Steam.
It's an exploration/survival/building kinda game, allowing you to explore a randomly generated world including different biomes such as forests, deserts, oceans and such, but also deep cave systems leading down to “hell”. Of course, you are not alone in this world and are constantly fending off different kinds of enemies inhabiting the biomes (Slimes, Zombies, Skeletons, …). If that sounds like Minecraft2) to your ears: Yes, there is a strong resemblance. However, Terraria adds a couple of real ingame goals in the form of bosses to defeat and in game events like Blood Moon, Goblin Invasions or falling meteorites. Besides that, I'm happy to have something like 2d Minecraft, as sadly the original triggers my motion sickness pretty hard.
So I already built a stone castle thingy:
As you can see, I've got a mushroom farm in my cellar, a little well/pool thingie and portcullis made from sand for my outer doors in case of the occasional Blood Moon (where Zombies can open doors and therefore invade my house and slaughter my NPCs).
Speaking of NPCs, I already got a couple of them to move in (a merchant, a nurse and a demolitionist and of course also the obnoxious guide3)) which provide me with different services (e.g. buying and selling items from the merchant).
Below the house is the entrace to a quite complex tunnel system where I go to explore and gather ores and such. I've just hit the -800 feet mark there and encountered my first spots of lava4). Sometimes, I also accidentally trigger waterfalls:
Additionally to my single player map, I'm also playing on a small multiplayer world together with a couple of friends. We just stole a couple of books from the Dungeon and died a horrible death when trying to defeat the first boss.
So, anyway, I can only give a full hearted recommendation for this game. It cost me 10€ and already provided me with more than a day of constant entertainment. If you happen to like sandbox environments and building your own stuff, give it a try
July 17 2010
Alienswarm 2! Woohoo!
Remember Alienswarm? I just read on RPS that its successor is coming out on monday. On Steam. For free. Bloody awesome! Turns out the creators of that awesome UT2k4 mod where bought up by Valve a while ago, took part in L4D and Portal2 development and now got to realize there Alienswarm successor. I'm so looking forward to monday now, demod and me will most certainly spend a lot of time on this, best co-op game ever.
There's also another trailer available on the Steam page.
July 16 2010
Alienswarm 2! Woohoo!
Remember Alienswarm? I just read on RPS that its successor is coming out on monday. On Steam. For free. Bloody awesome! Turns out the creators of that awesome UT2k4 mod where bought up by Valve a while ago, took part in L4D and Portal2 development and now got to realize there Alienswarm successor. I'm so looking forward to monday now, demod and me will most certainly spend a lot of time on this, best co-op game ever.
There's also another trailer available on the Steam page.
April 04 2010
"Dwarf Fortress"
After long silence, finally an update, albeit a tiny one I gotta admit (the motivational low sadly is still going strong *sigh*). I'm currently once again hooked on reading Let's Plays of "Dwarf Fortress" games.
“Dwarf Fortress” (or DF) is a quite complex fantasy roguelike/building game. In its most common game mode you play overseer over a fledgling fortress established by a small group of dwarves somewhere in a vast generated world (including a generated complex world history). You have to make sure to keep the dwarves alive, happy and well-fed, have to fend off whatever you encounter in the environment around your fortress (or below it…) and be careful not to dig too deep. All this in an ASCII-only interface (there are some graphical tilesets available though).
I've now tried my hand a couple of times at it but failed horribly. That didn't stop me from making my way reading through several playthroughs which in themselves are bloody hilarious and impressive and which I want to share with you (at least my personal favourites so far) in case you happen to have some free time on your hands:
- Boatmurdered – the most famous of all DF LPs I think. Elephants of Doom!
- Headshoots – with skeletal mountain goats!
- Syrupleaf – arctic wastes, demonic spawn and sand raiders (yes, sand raiders… in arctic wastes)
What makes even reading through so bloody entertaining is the amount of weird stuff happening thanks to the complex game mechanics. Dwarfs throwing tantrums, falling in love with their spider-silk-coats, drama, loss, success, magma channels getting completely out of control, mocking undead, … the list seems to be endless, and I really wished I was able to get into the game itself instead of just reading the stories of other people playing it – but that's better than nothing I guess
Update: Nearly forgot the post over at “Rock, Paper, Shotgun” that introduced me to DF a couple of months back, "Roburky’s Dwarf Fortress Diary".
"Dwarf Fortress"
After long silence, finally an update, albeit a tiny one I gotta admit (the motivational low sadly is still going strong *sigh*). I'm currently once again hooked on reading Let's Plays of "Dwarf Fortress" games.
“Dwarf Fortress” (or DF) is a quite complex fantasy roguelike/building game. In its most common game mode you play overseer over a fledgling fortress established by a small group of dwarves somewhere in a vast generated world (including a generated complex world history). You have to make sure to keep the dwarves alive, happy and well-fed, have to fend off whatever you encounter in the environment around your fortress (or below it…) and be careful not to dig too deep. All this in an ASCII-only interface (there are some graphical tilesets available though).
I've now tried my hand a couple of times at it but failed horribly. That didn't stop me from making my way reading through several playthroughs which in themselves are bloody hilarious and impressive and which I want to share with you (at least my personal favourites so far) in case you happen to have some free time on your hands:
- Boatmurdered – the most famous of all DF LPs I think. Elephants of Doom!
- Headshoots – with skeletal mountain goats!
- Syrupleaf – arctic wastes, demonic spawn and sand raiders (yes, sand raiders… in arctic wastes)
What makes even reading through so bloody entertaining is the amount of weird stuff happening thanks to the complex game mechanics. Dwarfs throwing tantrums, falling in love with their spider-silk-coats, drama, loss, success, magma channels getting completely out of control, mocking undead, … the list seems to be endless, and I really wished I was able to get into the game itself instead of just reading the stories of other people playing it – but that's better than nothing I guess
January 02 2010
December 06 2009
I made this little Walker using the awesome Mop Top Mascot Pattern by June Gilbank.
August 05 2009
July 18 2009
April 28 2009
LucasArts Posters - LucasForums
Highres versions of Lucas Arts Adventure cover art for printing posters.Maybe Soup is currently being updated? I'll try again automatically in a few seconds...













